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Each animation package is different.

In this respect, the mouse is larger than Jack, which causes the animations to drift apart when we change characters.

In addition, the different dimensions of the images disrupt the entire collision system. Why didn't you make these characters the same size, instead of each one being different? After all, it only causes problems.  

(-1)

Here I have no commitment to your project, if you want something specific, hire an artist

pipsqueak! Cool

Would you consider adding animations for when the characters die, apart from just the ‘pop’ explosion effect when they die, as well as versions without outlines?